Tuesday, March 23, 2010

Exporting separate layers with effects

I'm designing an export plugin for a game. The main thing that it does is to convert each layer into a separate texture with an alpha channel.



That's up and running, but the problem is that when I access the pixel data of a layer through ReadChannel, I don't get the layer effects for that layer. I just get the ''clean'' version of that layer's pixel data.



Is there any way to access the layer with layer effects applied?

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