Sunday, April 4, 2010

interpolate2d question.

We are working on a cross platform plugin. We are calling interpolate2DProc on our preview channels to scale our preview (our preview uses channels that we have created to show the effect of a algorithm on export).



On the windows side we this works great no matter how many times we call it. However, on the Mac in OSX, we can only call it once then when we call it again we get 0 returned back from the call but the channel's data has not been modified.



Is there a problem with this call in CS2 and on the Mac? Are we supposed to call somehting else to reset a state? Is there an example using the ImageServiceProcs anywhere new or old?



Scott Andrew
interpolate2d question.
No, the call works the same on both platforms.



Somewhere your code is not calling it the same, or is corrupting data differently, on each platform.
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