In PSScene.cpp, there are routines to create animation keyframes.
But, there are no coding examples in the SDK that use these routines, so I don't
know exactly how they are suppose to work. I tried loading some animated Collada files
into Photoshop, but nothing appears on the animation timeline.
How exactly does this work? Can we actually animate a 3D mesh? Is this a type of
vertex-based animation? Because I don't see any support for skeletal animation.
How exactly does a PI3DKeyFrame struct reference a mesh or vertex? By ID, meshlist index, or by name?
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