Tuesday, December 6, 2011

PS CS3 Extended 3D Animation?

In PSScene.cpp, there are routines to create animation keyframes.



But, there are no coding examples in the SDK that use these routines, so I don't

know exactly how they are suppose to work. I tried loading some animated Collada files

into Photoshop, but nothing appears on the animation timeline.



How exactly does this work? Can we actually animate a 3D mesh? Is this a type of

vertex-based animation? Because I don't see any support for skeletal animation.

How exactly does a PI3DKeyFrame struct reference a mesh or vertex? By ID, meshlist index, or by name?

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